A bit about GEEK2013, Margate and social gaming…

GhostI’ve always had a soft spot for playing games, whether board, computer gaming or a bit of D&D in my teens.  They can bring people together, get your brain working or slow it down.  They can give a sense of achievement or maybe just help you relax.

Saturday I was down in Margate for the Geek2013 (Game Expo East Kent) reliving some retro (electronic) gaming nostalgia.  I even started to think I was a bit good at Street Fighter 2, until I realised the cabinet’s seriously rubbish player one joystick was giving me a massive advantage.  It was great to see a whole set up of BBC Micros, playing a bit of POD and Granny’s Garden.  A guy in his late teens walked past me whilst I was playing the brilliant Elite, commenting to a friend, with what may have been awe: ‘wow, he knows how to play it – thats one of the most important games ever made.’  I agree with him about Elite, one of my earliest gaming memories, but sadly my control of the ship was limited to moving around erratically and being shot to pieces by space pirates.

Granny

Other highlights were a comfy session of N64 Goldeneye,  playing on a wooden 1950s pinball machine and rediscovering Micro Machines on the Mega Drive.  During a much needed VDU break, me and Nikki took part in brilliant ‘Mission Unmentionable’.  A mixture of live role play, treasure hunt and exploration.  Sadly, only a few people found the game this year, perhaps making this an even more exclusive experience.  We followed a variety of clues, meeting some very suspicious characters spread across the town.  The actors really drew us into the fantastically silly plot, making for an immersive and satisfying experience.  Taking us from some lesser known parts of town, to out of the way landmarks, such as the Shell Grotto, the game was a hidden gem in the Geek Fringe.  After braving the freezing weather to save Margate from the menace of Honey Dew and the Melon Heads (a great band name BTW) we got a chance to meet up with its creator @elliemjones and one of the actors @sometallactor in the Lighthouse Bar.  This came a as a slight shock, as the last time we had seen @sometallactor had been after his dramatic collapse in an old prison cell, allowing us time to prise a combination locked suitcase from his cold dead hands.  Fortunately revived, we chatted enthusiastically about the day and the fun of social gaming.  I couldn’t help thinking about how something similar might work in Rochester, and may well have a go at putting something together for Summer (anyone interested let me know!).  I think the low number of participants may have been down to a combination of cold weather and slightly lost publicity (there was so much going on that many may have missed Mission Unmentionable in the programme, or possible not understood enough to make a decision about taking part.  It may have benefited from a bit more web presence, blog, SNS links or a dedicate web page, offering a bit more explanation and promotion.  Either way, we had a great time and hope to see more of this type of thing.

Nikki found the Melon Art

I was sad to have missed the RootExperience’s Play Series who were running workshops on using smart phones every day applications to play and create digital games and treasure hunts.  Think this might be a good mix, and I hope to book a place on one of their spring workshops.  Think the mix of live acting and social media could help create some really fun games.

Anyway, back to work in a bit, after my second early Monday session at coFWD.  The idea is loosely based on a blog I read about the habits of writers, which suggested that some of us do better in the early mornings.  That never having been true for me, I decided to give it a go.  I have always had a problem fitting in all the things I want to do, so hope by dragging myself out of bed and down to Rochester for 6 or 7am, on Monday mornings, I’ll carve out extra time and get more writing done.   Last week, I got here for 6am, but by going to bed early on Sunday, I failed entirely to sleep and felt like crap.  This week I tried a little less, had some sleep and got here for 7pm.  Feeling a lot better today and think I’ve done a little better for it.  I was only slightly disturbed by the strange noises from the basement.  If I keep it up, I might get some more short stories done!  Let me know if you are interested in joining me for early morning coworking, the odd noises might be a little less worrying if there were two or three of us ;->

Scared of the ghosts...

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4 responses to “A bit about GEEK2013, Margate and social gaming…”

  1. Jaye says :

    I love the sound of Mission Unmentionable – it’d be fab if you could do it in Rochester 🙂

    • Roy Smith says :

      Will be having a think about it, prob be best for summer – fuse maybe – might be good to get a few people together to chat about how it could work and who’d like to be involved

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